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python扫雷代码源码(python入门教程()

发布时间:2023年1月7日责任编辑:赵小果标签:教程入门代码源码python

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自动扫雷一般分为两种,一种是读取内存数据,而另一种是通过分析图片获得数据,并通过模拟鼠标操作,这里我用的是第二种方式。

一、准备工作

1.扫雷游戏

我是win10,没有默认的扫雷,所以去扫雷网下载

http://www.saolei.net/BBS/ ???

2.python 3

我的版本是 python 3.6.1

3.python的第三方库

win32api,win32gui,win32con,Pillow,numpy,opencv可通过 pip install –upgrade SomePackage 来进行安装注意:有的版本是下载pywin32,但是有的要把pywin32升级到最高并自动下载了pypiwin32,具体情况每个python版本可能都略有不同

我给出我的第三方库和版本仅供参考

???

二、关键代码组成

1·找到游戏窗口与坐标

#扫雷游戏窗口class_name = "TMain"title_name = "Minesweeper Arbiter "hwnd = win32gui.FindWindow(class_name, title_name)#窗口坐标left = 0top = 0right = 0bottom = 0if hwnd: ???print("找到窗口") ???left, top, right, bottom = win32gui.GetWindowRect(hwnd) ???#win32gui.SetForegroundWindow(hwnd) ???print("窗口坐标:") ???print(str(left)+\\\' \\\'+str(right)+\\\' \\\'+str(top)+\\\' \\\'+str(bottom))else: ???print("未找到窗口")

2.锁定并抓取雷区图像

#锁定雷区坐标#去除周围功能按钮以及多余的界面#具体的像素值是通过QQ的截图来判断的left += 15top += 101right -= 15bottom -= 42#抓取雷区图像rect = (left, top, right, bottom)img = ImageGrab.grab().crop(rect)

3.各图像的RGBA值

#数字1-8 周围雷数#0 未被打开#ed 被打开 空白#hongqi 红旗#boom 普通雷#boom_red 踩中的雷rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))]rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), (109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))]rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)), (54, (128, 128, 128))]rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), (40, (0, 0, 255))]rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)), (65, (0, 128, 0))]rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31, (128, 128, 128))]rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), (56, (0, 0, 128))]rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31, (128, 128, 128))]rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), (72, (0, 128, 128))]rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))]rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), (31, (128, 128, 128)), (77, (0, 0, 0))]rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), (31, (128, 128, 128)), (77, (0, 0, 0))]

4.扫描雷区图像保存至一个二维数组map

#扫描雷区图像def showmap(): ???img = ImageGrab.grab().crop(rect) ???for y in range(blocks_y): ???????for x in range(blocks_x): ???????????this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height)) ???????????if this_image.getcolors() == rgba_0: ???????????????map[y][x] = 0 ???????????elif this_image.getcolors() == rgba_1: ???????????????map[y][x] = 1 ???????????elif this_image.getcolors() == rgba_2: ???????????????map[y][x] = 2 ???????????elif this_image.getcolors() == rgba_3: ???????????????map[y][x] = 3 ???????????elif this_image.getcolors() == rgba_4: ???????????????map[y][x] = 4 ???????????elif this_image.getcolors() == rgba_5: ???????????????map[y][x] = 5 ???????????elif this_image.getcolors() == rgba_6: ???????????????map[y][x] = 6 ???????????elif this_image.getcolors() == rgba_8: ???????????????map[y][x] = 8 ???????????elif this_image.getcolors() == rgba_ed: ???????????????map[y][x] = -1 ???????????elif this_image.getcolors() == rgba_hongqi: ???????????????map[y][x] = -4 ???????????elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red: ???????????????global gameover ???????????????gameover = 1 ???????????????break ???????????????#sys.exit(0) ???????????else: ???????????????print("无法识别图像") ???????????????print("坐标") ???????????????print((y,x)) ???????????????print("颜色") ???????????????print(this_image.getcolors()) ???????????????sys.exit(0) ???#print(map)

5.扫雷算法

这里我采用的最基础的算法

1.首先点出一个点

2.扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗

3.扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白

4.循环2、3,如果没有符合条件的,则随机点击一个白块

#插旗def banner(): ???showmap() ???for y in range(blocks_y): ???????for x in range(blocks_x): ???????????if 1 <= map[y][x] and map[y][x] <= 5: ???????????????boom_number = map[y][x] ???????????????block_white = 0 ???????????????block_qi = 0 ???????????????for yy in range(y-1,y+2): ???????????????????for xx in range(x-1,x+2): ???????????????????????if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: ???????????????????????????if not (yy == y and xx == x):if map[yy][xx] == 0: ???????????????????????????????????block_white += 1 ???????????????????????????????elif map[yy][xx] == -4: ???????????????????????????????????block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2): ???????????????????????for xx in range(x - 1, x + 2): ???????????????????????????if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: ???????????????????????????????if not (yy == y and xx == x): ???????????????????????????????????if map[yy][xx] == 0: ???????????????????????????????????????win32api.SetCursorPos([left+xx*block_width, top+yy*block_height]) ???????????????????????????????????????win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0) ???????????????????????????????????????win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0) ???????????????????????????????????????showmap()#点击白块def dig(): ???showmap() ???iscluck = 0 ???for y in range(blocks_y): ???????for x in range(blocks_x): ???????????if 1 <= map[y][x] and map[y][x] <= 5: ???????????????boom_number = map[y][x] ???????????????block_white = 0 ???????????????block_qi = 0 ???????????????for yy in range(y - 1, y + 2): ???????????????????for xx in range(x - 1, x + 2): ???????????????????????if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: ???????????????????????????if not (yy == y and xx == x): ???????????????????????????????if map[yy][xx] == 0: ???????????????????????????????????block_white += 1 ???????????????????????????????elif map[yy][xx] == -4: ???????????????????????????????????block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2): ???????????????????????for xx in range(x - 1, x + 2): ???????????????????????????if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: ???????????????????????????????if not(yy == y and xx == x): ???????????????????????????????????if map[yy][xx] == 0: ???????????????????????????????????????win32api.SetCursorPos([left + xx * block_width, top + yy * block_height]) ???????????????????????????????????????win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0) ???????????????????????????????????????win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0) ???????????????????????????????????????iscluck = 1 ???if iscluck == 0: ???????luck()#随机点击def luck(): ???fl = 1 ???while(fl): ???????random_x = random.randint(0, blocks_x - 1) ???????random_y = random.randint(0, blocks_y - 1) ???????if(map[random_y][random_x] == 0): ???????????win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height]) ???????????win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0) ???????????win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0) ???????????fl = 0def gogo(): ???win32api.SetCursorPos([left, top]) ???win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0) ???win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0) ???showmap() ???global gameover ???while(1): ???????if(gameover == 0): ???????????banner() ???????????banner() ???????????dig() ???????else: ???????????gameover = 0 ???????????win32api.keybd_event(113, 0, 0, 0) ???????????win32api.SetCursorPos([left, top]) ???????????win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0) ???????????win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0) ???????????showmap()

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